Vox 0.50

On April 30th, Vox version 0.50 has been released on Steam. The main features of this release are : Stability and Bugfixes, Full Gamepag Support and Rebindable Keys, Shops, Snow Golems, Potions, Shields and Blocking, Proper Item Stats, Improved World Rendering.

Vox 0.50 Annoucement  :  http://steamcommunity.com/games/252770/announcements/detail/1856917491390176714

Changelog

 New Features:

  • Add a way to clear and delete world data on startup via configuration.
  • Make it easier for new patches to delete old redundent data, preventing patch weirdness.
  • Make sure we unload the character and inventory GUI when we open the voxel editor.
  • Add DEV label for creation block information – Block index.
  • Also load in stability block data from the VOX block sprites files.
  • Add a block ‘foundation’ system that means trees can be destroyed by removing the trunks.
  • Better block particles gravity and explosion effects.
  • Add consumables as an item type.
  • Add health and mana potions.
  • Add potions to treasure chests.
  • Remove positions as default inventory items.
  • Re-enable regrowth boots.
  • Add shop GUI when clicking on market stalls.
  • Buy and sell items and weapons from the market stalls.
  • Dragging to sell items on the shop GUI from the inventory.
  • Proper algorithm used to figure out how much coins to reward for selling items.
  • Add ‘+’ and ‘-‘ default buttons to all sliders, if needed (create character, item editor)
  • Add coin text when selling items to shops.
  • Use noise colouring on terrain rendering.
  • Better colour variation on all world blocks, grass, sand, dirt, etc.
  • Proper NPC respawning without floor collision check.
  • Improved weapon editor description textbox.
  • Add flashing stats tab icon on character GUI when you have stat points to allocate.
  • Add level up on screen text when the player gains a level.
  • Add stat attributes that can be attached to items and equipment.
  • Armor stat modifier on random loot armor pieces.
  • Make sure random loot also has the correct stat modifiers and they transfer when getting loot.
  • Make the character stats GUI screen correctly display any stat changes due to equipped items.
  • Remove all hard coded attribute strings from item tooltips.
  • Make sure that the player/inventory use scale and offset for equipment and clothes, values modified via item editor.
  • Add stat attributes that can be attached to items and equipment.
  • Make the character stats GUI screen correctly display any stat changes due to equipped items.
  • Remove all hard coded attribute strings from item tooltips.
  • Make sure we always load the correct vox files for a character when unequipping clothing.
  • Make sure that the player and inventory GUI properly render scale and offset for equipment and clothes, values modified via item editor.
  • Proper tooltips for dynamic stats.
  • Make options menu tabs work.
  • Split up the options menu choices into the different category tabs.
  • Sort out alignment of options components.
  • Add customizable controls options screen to options menu.
  • Allow for keyboard controls to be re-bindable.
  • Rebindable keys saved out to settings options file.
  • Add a seperate menu slider for gamepad sensitivity, different from mouse sensitivity.
  • Add consumable animation for food and potions.
  • Make actionbar use consumable items and not equip them .
  • Add HUD health and magic bar animations. Cubes floating inside the health pools.
  • Add search textbox to crafting GUI.
  • Add a mode pulldown to the voxel editor window to allow for different mode editing.
  • Modes pulldown for voxel editor are: voxels, particles, collision, foundations.
  • Add consumable to weapon editor pulldown type.
  • Add fire arrows.
  • More robust status chercking for fire, ice, poison, exploding.
  • Give the player better movement and more momentum when moving.
  • Give the player slight forwards leaning when moving.
  • Quest GUI interaction via the gamepad (X buton)
  • Add shield types as an equippable type.
  • Shields give added armor and block potential.
  • Add in a virtual gamepad -> mouse cursor controller.
  • Allow for ALL game controls and features to be done with the gamepad.
  • Add camera mode toggle to options menu.
  • No longer set follow-cam based on zoom level.
  • Only allow changing the camera zoom level when not in follow-cam mode.
  • Fixes for follow-cam when in first person mode.
  • Improve arrow shooting when in target camera mode over long distances.
  • Added Hammer weapons – Used to destroy world items and reposition.
  • More crafting recipes.
  • Crafting wood based furniture.
  • Alchemy Table and Demon Altar craftable.
  • Add bone armor item sets to crafting.
  • Buff Management – Allow the player to get buffs and debuffs.
  • Random movement for Snow Golems.
  • Snow Golem aggro and aggro reset.
  • Ground stomp and Ice breath attack for Snow Golems.
  • Mirror image potion.
  • Stoneskin potion.
  • Invisibility potion.
  • Also output and import tombstone params to item files.

Bugfixes:

  • Fix shaders for earlier versions of graphics cards.
  • Fix rendering character portrait when shadow rendering is on by default.
  • Loaded from file flag mutex on chunks – stop file loading deadlock.
  • Properly load world items from the chunk manager.
  • Dont generate multiple items on multiple world loads.
  • Start particle effects on dropped item creation.
  • Make sure that directories exist before trying to delete world data, to prevent crashes.
  • Properly load and unload shoulder sprites when left/right flags are checked.
  • Only load inventory GUI when it is not already loaded for crafting and shop.
  • Make sure we close crafting and shop GUIs when we open the other.
  • Add mutex locking around enemy spawning to prevent some crashing.
  • Make sure creation of enemies doesnt crash the container list.
  • Make sure we refresh the player vox sprites when we save or edit a character.
  • Enter and Exit callback functions on normal buttons.
  • Tidy up and refactor the shadow shader for better performance.
  • Change how items detect if they are on the floor when spawning – Fast more efficient.
  • Make the floor detection for monsters better.
  • Fix crash that happens when enemies try to set their floor flags and values, but chunks don’t exist.
  • Re-enable exploding NPCs when they die.
  • Only add dragged items to crafting GUI if crafting window is open.
  • Fix player1’s feet config file and removing foot equipment – duplicate vox file in export directory for player1
  • Make sure we always load the correct vox files for a character when unequipping clothing.
  • Fix player animation speed when not moving.
  • Fix player HUD text when respawning.
  • Remove all old GUI textures.
  • Remove old Map code.
  • Remove map mouse controls.
  • Fix for dropped and picked-up items from being reloaded witrh the world.
  • Make sure that sounds settings propogate through scrollbar items.
  • Fix crash on keyboard shortcuts in voxel editor.
  • Fix for talking quests restoring the exclamation marker when other quests exist on NPC.
  • Remove loading screen text and information. Not needed now.
  • Remove target enemy when NPCs kill them on their own.
  • Make sure NPC health never exceeds maxHeath amount.
  • Make sure we don’t erase enemies until after their interpolations have finished – Fix crash.
  • Make sure we save out the stats attributes on loot items.
  • Make sure we dont lose stat attributes when we equip from the loot GUI.
  • Fix for bats sonar shots crash.
  • Make sure mined ore deposits also get erased from the world and remove collision.

Source : http://steamcommunity.com/app/252770/discussions/1/540740500341643292/


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